Category : scripts. The video game Weapon Fighting Simulator is fun and interesting. a guest . 1. due to the high health of the puppeteers you will be cutting. Aimbot Script New Version. ["Angles"] = Angle(5.5865211486816, -2.4042344093323, 86.216087341309). 1. | 12.92 KB, We use cookies for various purposes including analytics. 1 hour ago | 3.21 KB, JSON | Click COPY button for auto copy script 3. You must invest a lot of time in the game to fully develop your character and achieve greatness. Pastebin . You can get anything you desire with the cheat without having to use it. Click COPY button for auto copy script Not a member of Pastebin yet? ["Model"] = "https://dl.dropbox.com/s/0aq8gc7cordawxj/zooymama.obj?dl=0". Run and done Note : 1. Script: https://direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https://pastebin.com/raw/MJSZxqiq | 0.07 KB, C++ | Paste the script into your script application 4. Click go to script button for get script | 1.11 KB, Lua | Note: I, Exunys, have received a lot of feedback about this Aimbot project and by analyzing that a lot of people use this script, I have decided to rewrite this project entirely and implement my modern system for storing, optimizing and tracking. Step : 1. 1 hour ago Your email address will not be published. ["Position"] = Vector(12.333984375, -1.170654296875, 2.132080078125). 2 hours ago AimPart = " Head "--Where the aimbot script would lock at. Run and done. Step : 1. ["Angles"] = Angle(1.4461144208908, 179.99977111816, -179.99992370605). Enjoyendlessenjoyment. | 3.72 KB, C++ | Yes, it is extremely safe because all you need to do is copy the script codes; you dont need to transfer any programs or exploits. Paste the script into your script application. Character.Torso:FindFirstChild("Right Shoulder 2"). Step : 1. There are numerous different faves in the game, and you may use them to gain new brands. | 0.07 KB, C++ | Run and done Step : 1. ["Angles"] = Angle(-0.00041215925011784, 179.60899353027, -0.00020149059128016). , Tags: Roblox Weapon Fighting Simulator Script, Script Weapon Fighting Simulator, Weapon Fighting Simulator Auto Farm, Weapon Fighting Simulator Hack, Weapon Fighting Simulator Hack 2022, Weapon Fighting Simulator Script, Weapon Fighting Simulator Script 2022, Weapon Fighting Simulator Script Pastebin, Weapon Fighting Simulator Script Pastebin 2022, Copyright 2023 - ScriptPastebin | All rights reserved, Weapon Fighting Simulator Script Pastebin, Weapon Fighting Simulator Script Pastebin 2022. 1. ["Angles"] = Angle(4.7290544509888, -180, -179.99993896484). | 0.91 KB, Lua | ["Model"] = "https://www.dropbox.com/s/05c73o0kdz1aq11/Scavvergun.obj?dl=0". | 3.21 KB, JSON | ARCANE ODYSSEY Script Pastebin 2023 AUTO FARM | KILL AURA & MORE (EASY . It is a well-known character-development game. | 12.92 KB, We use cookies for various purposes including analytics. ["Arguments"] = "weapon_plasmarifle_len@@1". ANYWAYS.. Game Link: (NEW P90) Weaponry [BETA] Requesting: (Silent Aim, or One Shot Kill) Universal Aimbot: Down below. Player = game:GetService("Players").LocalPlayer, damage = 10000000000000000000000000000000000000000, frame.Position = UDim2.new(0, 0, 1, -400), frame.BackgroundColor3 = Color3.new(1, 1, 1), label.BackgroundColor3 = Color3.new(1, 0, 0), label.BackgroundColor3 = Color3.new(1, 1, 1), label.Position = UDim2.new(0, -10, 0, 20), label.Position = UDim2.new(0, -10, 0, 40), if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end, if Player.PlayerGui:FindFirstChild(Name) == nil then, ammoGui:Clone().Parent = Player.PlayerGui, Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value), Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value), w.Part1 = Player.Character:FindFirstChild("Right Arm"), w.Part1 = Player.Character:FindFirstChild("Left Arm"), w.Part1 = Player.Character:FindFirstChild("Torso"), w.C0 = CFrame.new(0.6, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-20)), w.C0 = CFrame.new(0.85, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-5)), s.SoundId = "http://www.roblox.com/Asset/?id=10209842", s.SoundId = "http://roblox.com/asset/?id=2691586", s.SoundId = "http://www.roblox.com/Asset/?id=10209636", s.SoundId = "http://www.roblox.com/asset/?id=2697295", s.SoundId = "http://www.roblox.com/Asset/?id=10209845", s.SoundId = "http://www.roblox.com/Asset/?id=10209813", w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0), pc.BrickColor = BrickColor.new("New Yeller"), pb.BrickColor = BrickColor.new("Dark stone grey"), p.BrickColor = BrickColor.new("Medium stone grey"), w.C0 = CFrame.new(0, 0.15, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(12), 0, 0), w.C0 = CFrame.new(0, 0.22, -0.03) * CFrame.fromEulerAnglesXYZ(math.rad(-12), 0, 0), w.C0 = CFrame.new(0, 0.14, -0.03) * CFrame.fromEulerAnglesXYZ(math.rad(-25), 0, 0), p.BrickColor = BrickColor.new("Dark stone grey"), w.C0 = CFrame.new(0, 0.07, -0.025) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.05, -0.015) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.1, -0.015) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.2, -0.635) * CFrame.fromEulerAnglesXYZ(math.rad(-80), 0, 0), w.C0 = CFrame.new(0, 0.15, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(85), 0, 0), w.C0 = CFrame.new(0, 0.25, -0.01) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0, 0.11, 0.02) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), p.BrickColor = BrickColor.new("Really black"), m.Scale = Vector3.new(0.09, 0.2402, 0.09), s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225), w.C0 = CFrame.new(0, 0.28, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0.08, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(-0.08, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0, 0, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), d.Texture = "http://www.roblox.com/asset/?id=29712167", local l = Instance.new("Part") -- Aimpoint Scope, w.C0 = CFrame.new(0, 0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), p.BrickColor = BrickColor.new("Bright yellow"), m.MeshId = "http://www.roblox.com/asset/?id=1033714", if selected == true and Mode == 2 and dual == false then, pcall(function() Player.Character[Name]:Remove() end), pcall(function() Player.Character[Name.. " (Left)"]:Remove() end), pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end), pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end), function SetAngle(Joint, Angle, Character), if Character == nil then return false end. ROBLOX Weaponry Script OWL HUBScript https://bit.ly/3RRynZKFluxus: http://bit.ly/3YEQip2My Discord https://discord.gg/3G3VjB9 Aimbot, ESP, Tracers [ Executors ] KRNL, Fluxus, Hydrogen, synapse etcroblox weaponry script,weaponry script aimbot,weaponry script pastebin,weaponry script esp,weaponry script roblox,weaponry hack script,weaponry script roblox pastebin,weaponry script 2023,roblox weaponry script 2023,weaponry scripts,weaponry script hydrogen,weaponry script owl hub,weaponry owl hub,weaponry roblox mobile script,weaponry mobile script,weaponry script mobile,weaponry script 2022,weaponry aimbot script,roblox weaponry aimbot,weaponry,roblox ["Angles"] = Angle(-0.09900876134634, 75.65306854248, 0.025333635509014). Run and done Watch video for showcase | 3.72 KB, C++ | Fair use is a use permitted by copyright statute that might otherwise be infringing. 41 min ago ["Position"] = Vector(-0.05267333984375, -28.8798828125, 10.09228515625). ["Position"] = Vector(-1.7572021484375, 37.697998046875, 5.4443359375). twice the penetration. 1 hour ago 2. TeamCheck = false--If set to true then the script would only lock your aim at enemy team members. ["Sound"] = "ambient/levels/labs/electric_explosion1.wav". ["Model"] = "models/weapons/w_plasmarepeater.mdl". Note : loadstring(game:HttpGet("https://www.scriptblox.com/raw/WFS-or-Autofarm_393")(), local bb = game:GetService("VirtualUser"), game:GetService("Players").LocalPlayer.Idled:Connect(function(), for i, v in pairs(game:GetService("Workspace").Fight:GetChildren()) do, if string.find(v.Name,"FightArea") and not table.find(area,v.Name)then, table.insert(bossArea,"-- Select Area -- "), if v:FindFirstChild("BossTeleports") and not table.find(bossArea,v.Name) then, if _G.AreaLoad then _G.AreaLoad:Disconnect() end, _G.AreaLoad = game:GetService("Workspace").Fight.ChildAdded:Connect(function(asd), if string.find(asd.Name,"FightArea") then, if string.find(v.Name,"FightAre") and not table.find(area,v.Name)then, if asd:FindFirstChild("BossTeleports") then, if v:FindFirstChild("BossTeleports") and not table.find(bossArea,v.Name)then, for i, v in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do, for x, y in pairs(game.Workspace.Fight[_G.selectedArea].Root:GetChildren()) do, table.sort(high, function(a,b) return a > b end), for a, b in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do, if b.Name == y.Name and high[1] == b.ChestHp.Value then, table.sort(mid, function(a,b) return a < b end), if b.Name == y.Name and mid[tonumber(string.format("%.g",#mid/2))] == b.ChestHp.Value then, table.sort(low, function(a,b) return a < b end), if b.Name == y.Name and low[1] == b.ChestHp.Value then, local plr = game.Players.LocalPlayer.Character.HumanoidRootPart, for i, v in pairs(game:GetService("Workspace").Fight.ClientChests:GetChildren()) do, if (plr.Position - v.Root.Position).Magnitude < nearr then, nearr = (plr.Position - v.Root.Position).Magnitude, if v.Name == y.Name and string.find(v.Value,"ChestBaoXiang") then, if _G.checkAlive then _G.checkAlive:Disconnect() end, _G.checkAlive = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function(), alive = false print(alive) wait(6) alive = true print(alive), game.Players.LocalPlayer.CharacterAdded:Connect(function(a), a:WaitForChild("Humanoid").Died:Connect(function(), local player = game.Players.LocalPlayer.Character.HumanoidRootPart, player.CFrame = part.CFrame * CFrame.new(0,2,5), game.Players.LocalPlayer.Character.Humanoid:MoveTo(enemy.Position), local lol = game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService('VirtualInputManager'):SendKeyEvent(true, key, false, game) wait(), game:GetService('VirtualInputManager'):SendKeyEvent(false, key, false, game), local library = loadstring(game:HttpGet("https://pastebin.com/raw/Uz6HijUN", true))(), local w = library:CreateWindow("Farming"), w:Toggle("Enabled", {flag = "a"}, function(value), if (hrt().Position - nearest.Root.Position).Magnitude < 50 then, fireclickdetector(nearest.Root.ClickDetector,69), until nearest.Root == nil or not _G.autofarm or alive == false or tick()-tickk > 45, local highestChest = game:GetService("Workspace").Fight.ClientChests[highest].Root, if (hrt().Position - highestChest.Position).Magnitude < 50 then, fireclickdetector(highestChest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[highest].Root or not _G.autofarm or alive == false or tick()-tickk > 45, local midChest = game:GetService("Workspace").Fight.ClientChests[mid].Root, if (hrt().Position - midChest.Position).Magnitude < 50 then, fireclickdetector(midChest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[mid].Root or not _G.autofarm or alive == false or tick()-tickk > 45, local lowestChest = game:GetService("Workspace").Fight.ClientChests[lowest].Root, if (hrt().Position - lowestChest.Position).Magnitude < 50 then, fireclickdetector(lowestChest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[lowest].Root or not _G.autofarm or alive == false or tick()-tickk > 45, local chest = game:GetService("Workspace").Fight.ClientChests[qiChest].Root, if (hrt().Position - chest.Position).Magnitude < 50 then, fireclickdetector(chest.ClickDetector,69), until not game:GetService("Workspace").Fight.ClientChests[qiChest].Root or not _G.autofarm or alive == false or tick()-tickk > 45, w:Dropdown("Farm Type", {flag = "b" ,list = {"Nearest","High Hp","Mid Hp","Low Hp","Qi Chest"}}, function(v), w:Dropdown("Select Area", {flag = "c", list = area}, function(v), w:Toggle("Collect Rewards", {flag = "d"}, function(value), local d = require(game:GetService("ReplicatedStorage").CommonConfig.CfgGlobal), a:Toggle("Enabled", {flag = "ad"}, function(v), for i, v in pairs(game.Workspace.Fight[_G.areatoGamble].Gamble:GetChildren()) do, a:Dropdown("Select Area", {flag = "zad", list = area}, function(v), c:Toggle("Enabled", { flag = "e",}, function(value), game:GetService("ReplicatedStorage").CommonLibrary.Tool.RemoteManager.Funcs.DataPullFunc:InvokeServer("ArenaTeleportLeaveChannel", "Out"), teleport(game:GetService("Workspace").Fight[_G.selectedBossArea].BossTeleports.Platform.Platform), game:GetService("ReplicatedStorage").CommonLibrary.Tool.RemoteManager.Events.BossRoomStartEvent:FireServer("room1"), game:GetService("ReplicatedStorage").CommonLibrary.Tool.RemoteManager.Events.BossRoomStartEvent:FireServer("room2"), fireclickdetector(near.Root.ClickDetector,69), until not near.Root or not _G.autoBoss or alive == false or tick()-tickk > 69, c:Dropdown("Select Area", { flag = "f", list = bossArea}, function(v), local a = require(game:GetService("ReplicatedStorage").CommonLogic.Model.GamePasses), a.HasGamePass = function() return true end, game:GetService("Players").LocalPlayer.PlayerGui.MainGui.ScreenGui.MainLeftBarView.FrameChild4.BgTeleport.ImgMask.Visible = false, for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do, if v:IsA("MeshPart") and v.Name ~= "Head" and v.Name ~= "LowerTorso" and v.Name ~= "UpperTorso" then, game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy() wait(1), game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy(), game.Players.LocalPlayer.Character.NameTag:Destroy(), loadstring(game:HttpGet("https://pastebin.com/raw/Bd6R0GaC"))(), b:Button("discord.gg/waAsQFwcBn", function(), setclipboard(tostring("discord.gg/waAsQFwcBn")), warn("script took",string.format("%.0f",tick()-tickk),"seconds to load"), PHP | It can be a universal silent aim, but universal aimbot is a no-go since it really doesnt help the movement of your character. By destroying the puppets in the game, you can fast improve your persona. Paste the script into your script application. 2 hours ago ["Position"] = Vector(45.0751953125, -0.7532958984375, -9.837890625). If you have strong swords, you can easily slay every one of them. ["Position"] = Vector(10.93798828125, -0.001708984375, 2.42431640625). ["Model"] = "models/halokiller38/fallout/weapons/plasma weapons/plasmacaster.mdl". 1 hour ago 2 hours ago ["Position"] = Vector(2.8853759765625, 0.003173828125, -6.55224609375). ["Angles"] = Angle(0, 81.800003051758, 0). ["Angles"] = Angle(3.1999082565308, 91.488075256348, -166.26029968262). WEAPON FIGHTING SIMULATOR Script Arceus X AUTO FARM | AUTO BOSS & MORE, WEAPON FIGHTING SIMULATOR (BEST) Posted on 31 October 2022. Character.Torso:FindFirstChild("Left Shoulder 2"). The P90 uses the highly capable 5.7x28mm round, that can travel at near rifle speeds, and have. This video was made to create artistic visuals for entertainment purposes, to help promote the music and original artist.Any Complaints Or Showcase Script Message Here Thank You. Contact Email minebloxcraft27@gmail.comCredit's to the Owner. Advertising is necessary for the development of our site. | 12.92 KB, We use cookies for various purposes including analytics. | 1.11 KB, Lua | Sign Up . Script: https://controlc.com/af0e3291Tags:weapon fighting simulator auto farm, wfs auto farm, roblox script pastebin, ultra hub weapon fighting simulator script About US. ["Material"] = "models/props_vents/borealis_vent001c". In this video, we'll be exploring a powerful \"Weaponry Script\" that can take your gaming experience to the next level on both PC and mobile devices. Disclaimer: The creative commons music featured in this video has been modified and adapted. Please turn off your ad blocker. 2 hours ago ["Scale"] = Vector(1.0499999523163, 1, 1.0499999523163). | 0.91 KB, Lua | ["Angles"] = Angle(-1.4247349099605e-05, -90, 180). Pastebin.com is the number one paste tool since 2002. Without registration and viruses. ["Position"] = Vector(-2.404296875, -0.375, 1.634765625). ["Model"] = "models/maxibammo/microfusioncell.mdl". 2. ["Angles"] = Angle(-179.89999389648, -89.400001525879, 1.2000000476837). Your email address will not be published. On our website you can copy a free dupe of our Weapon Fighting Simulator Script that will make it easier for you to play the game over and over. 1. Designed in compliance to a request put out for a PDW by the US Military. Watch video for showcase ["Position"] = Vector(0.004638671875, -0.032470703125, 7.78271484375). silent aim script. 28 February 2023 . ["Position"] = Vector(0.004638671875, 0.00146484375, -0.42724609375). Note : 1. | 0.65 KB, JavaScript | 1 hour ago Weapon Fighting Simulator Script Pastebin Hacks - Game Passes 45,878 -1 . | 0.07 KB, C++ | Note : 1. Step : This scr. Pastebin ["Position"] = Vector(1.64794921875, 2.76025390625, -7.33837890625). Paste the script into your script application ["Position"] = Vector(1.08349609375, 7.5224609375, -0.0009765625). ["Position"] = Vector(-2.7130737304688, 7.2041015625, 7.8798828125). Script iin Daha Fazla ya Tkla - Click Show More for ScriptSelamlar! ["Material"] = "https://dl.dropbox.com/s/p6p8n5p2i338zrv/MGHD42.jpg?dl=0". Any resemblance to real persons, living or dead is purely coincidental. Watch video for showcase - By continuing to use Pastebin, you agree to our use of cookies as described in the. ["Angles"] = Angle(2.0999999046326, -90.900001525879, 174). Required fields are marked *. The original music has been remixed/edited and converted into vi. ["Position"] = Vector(0.00048828125, 40.390380859375, 5.541015625). ["Position"] = Vector(14.05078125, -0.7705078125, 0.2685546875). The brand should be as strong as possible. ["Angles"] = Angle(-43.478923797607, -89.999824523926, 3.3533113310114e-05). 41 min ago ["Position"] = Vector(1.1177978515625, 9.001953125, -0.94580078125). ["Position"] = Vector(-0.37109375, 2.426513671875, 1.9921875). _G. Weapon Fighting Simulator Script | Pastebin 2022. Note : ["Position"] = Vector(1.0010986328125, 21.7822265625, 2.97509765625). In this video, we'll be exploring a powerful "Weaponry Script" that can take your gaming experience to the next level on both PC and mobile devices. Features of Weapon Fighting SimulatorScript, How to Use Weapon Fighting Simulator Script, Football Fusion 2 Script | Best Gui -2022, Blox Fruits Script Gui | Roblox Pastebin Cheat 2023, Brookhaven RP Script | Roblox Pastebin Gui (2023), Edward the Man-Eating Train Script | Pastebin Gui -2023, Animal Simulator Gui | Roblox Pastebin Gui 2023, Survive the Killer Script | Pastebin Gui Cheat -2023, Meme Mergers Script | Roblox Pastebin 2023, Copy the Weapon Fighting Simulator Cheat Code below. The video game Weapon Fighting Simulator is fun and interesting. It is a well-known character-development game. Click COPY button for auto copy script. 3. Check out the new version here.. ["Position"] = Vector(1.091064453125, -0.48486328125, 1.0908203125). Run and done. | 3.49 KB, JavaScript | Run and done. BLOX FRUITS Script Pastebin 2023 UPDATE VALENTINES AUTO FARM HEARTS | . Click COPY button for auto copy script. Next [DRAGON + WANO] Fruit Battlegrounds Script Hack Auto Farm, Kill Aura, Fruits - Roblox Pastebin 2023 Next More scripts [UPD 11 ] Anime Adventures Script Hack Auto Farm, Auto Upgrade & Place - Roblox Pastebin 2023 Click go to script button for get script. Paste the script into your script application Commonly known as the P90. ["Model"] = "models/halokiller38/fallout/weapons/rifles/leveractionrifle.mdl". Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip"), if Joints[Limb] == nil then return false end, if Limbs[Limb] == nil then return false end, Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.MaxVelocity = Joints[Limb].MaxVelocity, Joint.CurrentAngle = Joints[Limb].CurrentAngle, Joint.DesiredAngle = Joints[Limb].DesiredAngle, function ResetLimbCFrame(Limb, Character), if Character.Parent == nil then return false end, Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Animate = Character:FindFirstChild("Animate"), Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered)"].Handle, w.Parent = Player.Character[Name.. " (Holstered)"].Handle, if Player.Character:FindFirstChild("Torso") ~= nil then, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i), Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle, w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0), Player.Character[Name].Light.Transparency = 1, Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), Player.Character[Name.. " (Left)"].Light.Transparency = 1, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad(-5)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(5), math.rad(5)), Player.Character[Name].Handle.Empty:Play(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i * 1.2), math.rad(-5), 0), Player.Character[Name].Handle.Release:Play(), Player.Character[Name].Magazine.Transparency = 1, local magazineDrop = Player.Character[Name].Magazine:Clone(), magazineDrop.Parent = game:GetService("Workspace"), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop), delay(0.1, function() magazineDrop.CanCollide = true end), Player.Character[Name].Handle.Reload:Play(), local magazineNew = Player.Character[Name].Magazine:Clone(), magazineNew.Parent = Player.Character[Name], w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55 + (i / 50), 0.75 - (i / 50), 0.35 + (i / 22.5)) * CFrame.fromEulerAnglesXYZ(math.rad(315 - (i * 2)), math.rad(-i * 3.5), math.rad(-90)), Player.Character[Name].Magazine.Transparency = 0, Player.Character[Name]["New Magazine"]:Remove(), Player.Character[Name].Handle.Lock.Pitch = 3, Player.Character[Name].Handle.Lock:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2 - (i / 10), 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character[Name].Handle.Lock.Pitch = 1.5, Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.6, -0.125), makeShell(Player.Character[Name]:FindFirstChild("ShellOut")), Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.8, -0.125), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), Player.Character[Name.. " (Left)"].Magazine.Transparency = 1, local magazineDropDual = Player.Character[Name.. " (Left)"].Magazine:Clone(), magazineDropDual.Parent = game:GetService("Workspace"), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDropDual), delay(0.1, function() magazineDropDual.CanCollide = true end), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0), Player.Character[Name.. " (Left)"].Magazine.Transparency = 0, pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), if Player.Character[Name]:FindFirstChild("Handle") ~= nil then, Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name].Handle.Fire2:Play(), Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name].Handle.Fire:Play(), if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), math.rad(-5)), if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then, Player.Character[Name.. " (Left)"].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name.. " (Left)"].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name.. " (Left)"].Handle.Fire2:Play(), Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name.. " (Left)"].Handle.Fire:Play(), if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), math.rad(5)), makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("ShellOut")), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.6, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.4 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)), Player.Character[Name].Handle.Switch:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)), coroutine.resume(coroutine.create(function(), local cam = game:GetService("Workspace").CurrentCamera, local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0), if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end, if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end, cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), casing.Size = Vector3.new(0.2, 0.26, 0.2), casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))), casing.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("CylinderMesh"), casing.Parent = game:GetService("Workspace"), casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0), coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)), local tag = humanoid:FindFirstChild("creator"), local tag = humanoid:FindFirstChild("creatorType1"), local tag = humanoid:FindFirstChild("creatorType2"), trail.BrickColor = BrickColor.new("Dark stone grey"), trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint), trail.Parent = game:GetService("Workspace"), mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude), coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail), if hit.Parent.Parent.Humanoid ~= nil then, hit.Parent.Parent.Humanoid:TakeDamage(damage * 5), if hit.Parent:FindFirstChild("Humanoid") ~= nil then, hit.Parent.Humanoid:TakeDamage(damage * 10), hit.Parent.Humanoid:TakeDamage(damage * 2), delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end), hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)), if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then, if Player.Character[Name]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end, mouse.Icon = "http://www.roblox.com/asset/?id=59125642", local humanoid = Player.Character:FindFirstChild("Humanoid"), if automatic == false and burst == false then, elseif automatic == false and burst == true then, elseif automatic == true and burst == false then, fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target), if fireLeft == true and dual == true and automatic == true then, fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target), mouse.Icon = "http://www.roblox.com/asset/?id=59125633", if dual == true and automatic == false then, if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end, if key == "q" and Button1Down == false and canFire == true then, if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then, if dual == true then onKeyDown("t", mouse) end, script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack, if key == "e" and Button1Down == false and canFire == true and canSilence == true then, Player.Character[Name].Handle.Lock.Pitch = 5, if Player.Character:FindFirstChild(Name) == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name].Muzzle.Transparency = 1, Player.Character[Name].Silencer1.Transparency = 1, Player.Character[Name].Muzzle.Name = "Silencer", Player.Character[Name]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 1, Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer", Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name].Silencer.Transparency = 0, Player.Character[Name].Silencer1.Transparency = 0, Player.Character[Name].Muzzle.Name = "Muzzle 2", Player.Character[Name].Silencer.Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name.. " (Left)"].Silencer.Transparency = 0, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 0, Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2", Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle", if key == "r" and Button1Down == false and canFire == true then, if ammo.Value > 0 and magazine.Value ~= magazineMax.Value + Chamber then, if magazine.Value > 0 then magazine.Value = Chamber end, if ammo.Value - magazineMax.Value < 0 then, elseif ammo.Value - magazineMax.Value >= 0 then, ammo.Value = ammo.Value - magazineMax.Value, magazine.Value = magazine.Value + MagSize, if key == "t" and Button1Down == false and canFire == true and canDual == true then, for _, p in pairs(Player.Backpack:GetChildren()) do, if p.Name == Name and p ~= script.Parent then weapon = p break end, magazineMax.Value = math.ceil(magazineMax.Value * 2), ammoMax.Value = math.ceil(ammoMax.Value * 2), magazine.Value = magazine.Value + weapon.Magazine.Value, ammo.Value = ammo.Value + weapon.Ammo.Value, local weapon = script:FindFirstChild("Dual"), weapon.Magazine.Value = math.floor(magazine.Value / 2), weapon.Ammo.Value = math.floor(ammo.Value / 2), magazineMax.Value = math.ceil(magazineMax.Value / 2), ammoMax.Value = math.ceil(ammoMax.Value / 2), magazine.Value = math.ceil(magazine.Value / 2), focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p), while zoom == true and selected == true do, focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p), if focus ~= nil then focus:Remove() focus = nil end, cam.CameraSubject = Player.Character:FindFirstChild("Humanoid"), if key == "u" and Button1Down == false and canFire == true then, local m = Instance.new("Message", Player), pcall(function() Player.Character[Name].Handle.Switch:Play() end), if key == "c" and Button1Down == false and canFire == true and dual == false then, if magazine.Value ~= 0 then magazine.Value = magazine.Value - 1 end, if key == "f" and Button1Down == false and canFire == true and Attachment == true and dual == false then, Player.Character[Name].Light.Transparency = 0.6, while Player.Character:FindFirstChild("WeaponActivated") ~= nil do, if Player.Character.WeaponActivated.Value == nil then break end, if Player.Character.WeaponActivated.Value.Parent == nil then break end, local weapon = Instance.new("ObjectValue"), coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)), mouse.Button1Down:connect(function() onButton1Down(mouse) end), mouse.Button1Up:connect(function() onButton1Up(mouse) end), mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end), coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)), coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)), if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end, if Player.Character:FindFirstChild("WeaponActivated") ~= nil then, if Player.Character.WeaponActivated.Value == script.Parent then, Player.Character.WeaponActivated:Remove(), if script.Parent.ClassName ~= "HopperBin" then, if Player == nil then print("Error: Player not found!") 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