Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). Pathfinder Build Guide Compendium. You can also deal nonlethal damage without These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. This strike does not work against foes that cannot be tripped. play a monk: because you want to hit things with your bare hands/feet/etc. The monk must attack with a kick to use this style strike. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. A Leave a pretty corpse. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. This is a human favorite class bonus available for monks so presumably also available to unchained monks. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. Starting Wealth: 1d6 10 gp (average 35 gp.) The | d20HeroSRD are worthwhile. The optimal fighting style suggested by the guide is basically Weapon Focus (Unarmed Strike) early on to maximize hitting your target, Dodge early on to maximize your AC, Flying Kick to allow you to get a full attack off when moving up to your opponent, and Medusas Fists + Elbow Smash for additional high level attacks. At 19th level, it increases to DR 6/. These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). A monk's attacks can be with fists, elbows, knees, and feet. ), cant take actions, takes a -2 penalty to AC, and loses its On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. hit points for a martial character. The Golem's Got It! | ACK-SRD. Slow Fall (Su): A monk within arm's reach of a wall can use it to slow his descent by expending 1 point from his ki pool. until you die of old age. For these skilled warriors, martial prowess and mental clarity are one and the same. penalty, which is situationally useful. reliably apply other affects), If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). At 8th level, he can make the target sickened for 1 minute. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. reliable. works well with your reasoanbly high dexterity and strong saves. boost your AC. If the attack hits and the monk ends his turn adjacent to that foe, the foe's movement is restricted. disarm! Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. monks most important ability. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. You can use your feet if your hands are full. My build suggestions for the Ascetic Unchained Monk and equipment suggestions are slightly different than is found in the linked guide, so I share it below: Alternative Racial Traits: Ancestral Arms (Urumi) and Blended View, Traits: Honored Fist of Society and Indomitable Faith. The damage dealt by a monks unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. you make Combat Maneuver attempts in place of your iterative attacks. With hours/level duration even a low level wizard can cover you for the full adventuring day. At 10th level, the following feats are added to the list: Improved Critical, Medusas Wrath, Snatch Arrows, and Spring Attack. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. The monk must attack with a fist to use this style strike. to anything, but youre not particularly good at it with no Diplomacy and Flawless Mind: At 19th level, a monk gains total control over his mental faculties. The damage listed is for Medium monks. 19): The monk leaps through the air to strike a foe with a kick. fatigued (-2 to CMD due to reduced str and 2-handing a Sansetsukon or other monk weapon works surprisingly well. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. While very few things have Shop the Open Gaming Store! Brutal at low levels. At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. The monk's caster level for this effect is equal to his monk level. This movement provokes an attack of opportunity as normal. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. AC Bonus (Ex): The Monk AC bonus helps to The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. of a two-handed build. Through mediation and discipline, and sometimes by way of secrets passed down for generations within a monastery, a monk progresses toward his perfect selfalong the way turning his body into an astonishing fighting machine. Here's a quick look at the new/updated features. The DR is cute, and you become immune to things like Dominate Person, Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. For the most part, the Unchained Monks feats look just like those for a standard Monk. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). We support a limited subset of Pathfinders rules content. The monk must attack with a fist to use this style strike. Intelligence doesnt help hit points, so Constitution is crucial. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. At 19th level, a monk gains total control over his mental faculties. can to increase your effective size. Unless otherwise noted, a monk cannot select an individual ki power more than once. A monk must be at least 12th level before selecting this ki power. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Dex: Crucial for the monks relatively low So while this is a nerf, it's not as big of a deal as most would complain. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Bonus Feats: With the addition of the If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. but things which require you to be a humanoid have generally been abandoned offset the monks lack of armor. | 13th Age SRD If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Ki Powers (Unchained) Description Source: Pathfinder Unchained. If the attack hits, the monk can interrupt the target's flow of ki. to get the same number of attacks as a TWF build, but with the damage output He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. At 5th level, a monk can learn one type of style strike. At | FateCoreSRD Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. At 16th level, he can permanently blind or deafen the target. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. Unarmed Strike: This is why you generally At 20th level, a monk becomes a magical creature. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Second, Monks couldnt do anything. | Paizo primary function of hitting things and dealing damage. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. This does not allow him to walk on liquids. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Amateur Night - A Guide to Variant Multiclassing. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. Finally, the monk gains the ability to enter a state of perfect calm. Advanced Players Guide and Ultimate Combat, the Monk has a lot of great bonus Introduction. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. Once this choice is made, it cannot be changed. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . deafened (permanently flat-footed or In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. Also note that many colored items are also links to the Paizo SRD. need free hands. New Pages | Recent Changes | Privacy Policy. Other things that now work with the weapon: Feats like that enhance US, e.g. This strike does not work against foes that cannot be tripped. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. Legal Information/Open Game License. prerequisites are fairly awful. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. A monk must be at least 8th level before selecting this ki power. Learn more. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. | d20 Anime SRD If the check is successful, the target is staggered for 1 round. Flying Kick: The monk leaps through the air to strike a foe with a kick. The ally must take the second result, even if it is worse. Reflex saves are also a good point 17): Add 1/4 point to the monk's ki pool. 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